#include "gamestate.h"
#include "coid/comm/token.h"

static token _class_id = "G";
static token _class_name = "GameState";

const token& GameState::class_id() const { return _class_id; }
const token& GameState::class_name() const { return _class_name; }

void GameState::dispatch( const uchar* pc, const uchar* pe )
{
	while(pc<pe) {
		uchar cmd = *pc++;
	}
}
